![]() ![]() Thanks to everyone who has been following this series of articles and I ask you always leave your feedback to keep improving.Note: Shortcut keys can be changed by editing the file key.ini in your data directory (possibly also by creating a copy in your settings directory, not sure). Each commander requires a distinction of benign and malignant effects for his strategy, which must be studied for their best use.įor today we stay here. I recommend that a basic draw, stax and wincons package be established according to its accessibility, and then its list progresses to complement it, so there is the possibility of playing even without many of the cards used in my construction.Īfter analyzing the arguments, it can therefore be concluded that the lock-based control archetype is not something where there are fixed parts that will always be used. If desired, this function can be set aside to reduce the value of the list, giving rise to more purchases and other effects that can be enjoyed as the game slows down.Ĭommander input speed gives the consistency needed for strategy, but is not a priority. The deck works perfectly well with table-locking forms and one or another combo to end the game, so that really expensive cards characterize the recursion of a toolbox. I know I say that a lot, but this is also an almost unique case for this topic. Tutors, purchases, stax, cancellations and removals come together in a mix designed to solve every problem that is imposed on the table, so that the build also takes on a toolbox feature. Whereas problems such as the existence of Kozilek, Butcher of Truth, or Nexus of Fate may occur, Rest in Peace will end such, also serving as a condition of victory when combined with Helm of Obedience.Īll remaining cards on the list have been carefully chosen to give value to the game, being a mix of efficiency and power. The sequence of field entrances can be harnessed by effects such as Altar of the Brood or Sage's Row Denizen, which, along with the loop, will provide for the complete discard of the opponents' deck. The evasion of our legend almost always resolves its effect, and can be combined with Strionic Resonator to start a loop as soon as two or more manas are available through artifacts or triggs such as the Peregrine Drake (which will enable land clearance). Now that we know how we will progress in the game, we should have some chances to win as time will be in our favor. Cards like Sol ring contrastam contrast with Gilded Lotus, complementing each other to promote the speed and consistency required. To make all this possible, we will need a consistent base of artifacts for quick and effective mana generation, thus promoting our king's accelerated entry and early game speed reduction. In relation to the second, we will take advantage of the high cost of our spells and the repeated enjoyment of their effects to counter conditions that prevent the victory of storm decks or that benefit from multiple spells in one turn. As for the first one, the reentry of artifacts, creatures, and enchantments allows them to return untouched to the field, ignoring the tap sentences imposed on opponents. Looking at ways to promote this slowness, two stand out when related to our arsenal: effects that force players to keep their permanents tapped and reduce the number of spells allowed in a single turn. When we build a list, we usually analyze the commander and see a win condition based on his attributes and then develop the game plan, however, in Brago's case, the game plan is above wincons, and his skills scream for a construction that benefits from once-unique effects the general's own aggregate repetition demands that the game be slow enough for the effects to accumulate and become the strategic advantage that will differentiate our game. Our deck will behave like a stax to give us time to get the best out of ETB effects from our perms, so not having such effects or overusing hates is detrimental to the deck's potential.Ĭost-raising effects or any effects that are not circumvented with the help of our commander are useless as they disrupt our strategy as much as those of our opponents. We will not need another blink motor besides Brago if it is not enough, your build is wrong and should be adjusted accordingly Clearly, our deck will use blink mechanics - which is bound to exile their own permanents and turn them into the field - so we should abandon the common notions and have three points in mind: ![]()
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